THE MECHANIC SHELF / KIT 001One little interaction.
One little interaction.
A hundred possibilities.
A working mechanic you can play, understand, and make your own.
FIRSTPLAY ORIGINAL01INTERACTION & STATE
FREE KITBrowser JavaScriptVersion 1.0.0
PLAY THE PUBLIC DEMO
Lantern Grove
0 / 3 lanterns
SMALL ENOUGH TO UNDERSTAND
Play it. Then pull it apart.
Lanterns can become keys, switches, crops, or quest objectives. Learn the rules that make an interaction dependable, then take them into your own game.
- 01One object, one result.
Stable IDs stop a repeated click from counting twice.
- 02Progress opens the gate.
The gate checks all three lights, even if you try it early.
- 03A clean beginning, every time.
Reset clears the lights, gate, counter, and feedback together.
See the live game state
{
"lit": [],
"gateReady": false,
"gateOpen": false
}THE COMPLETE WALKTHROUGHUnderstand the why.
FREE RESOURCEUnderstand the why.
Make it your own.
Opening the guide…
Does it make sense to a new player?
Give someone a small goal, watch what they try, and bring their observations back to your project.