A COMPLETE SMALL GAME / SIX EDITABLE CHECKPOINTS

One Small Delivery: your first Godot game

Build a small top-down delivery game in six lessons. Move a courier, navigate a wall, collect one parcel, deliver it once, and restore the whole run with a restart.

Godot 4.7.2 stable · standard edition · GDScript
0 of 6 lessons completeGuest progress stays in this browser. Account progress is separate.

One game. A complete small loop.

A complete editable Godot project with one playable delivery, distance-checked interaction, physical wall collision, clear text feedback and a full-state restart. All six checkpoints contain source code, instructions and an MIT license.

Before you begin

  • A desktop computer with a keyboard and Godot 4.7.2 standard edition. Use the Compatibility renderer; .NET, plugins and paid assets are not needed.
  • Download Godot from the official Windows, macOS or Linux page. Engine installation time is separate from the lesson estimates.
  • A folder you can edit, plus an untouched copy of each downloaded checkpoint. Extract ZIP files before importing project.godot.
  • Basic comfort saving a text file. The first lesson explains the project’s scene and script files.
  • The code was tested with Godot 4.7.2. Other engine versions, mobile devices and exported builds need separate checks.
Start with the room

Your six useful steps.

01

Open a room and understand its parts

Import the starter, find the scene and scripts, and make one small visual change you can identify.

15 minutes estimated practice · editable checkpoint
02

Give the courier controlled movement

Use input actions, a speed in pixels per second, and CharacterBody2D movement without a diagonal speed boost.

20 minutes estimated practice · editable checkpoint
03

Make an obstacle physically block the route

Build collision bodies from rectangles and use the same rectangles to draw the boundaries.

25 minutes estimated practice · editable checkpoint
04

Collect one parcel when you are close enough

Use an explicit parcel state and a distance guard so interaction produces one clear result.

25 minutes estimated practice · editable checkpoint
05

Finish one delivery without counting it twice

Add a destination, guard the completion transition, and make success readable.

25 minutes estimated practice · editable checkpoint
06

Restore the whole run and test a complete game

Connect a button and a keyboard command to one reset function, then check every state.

20 minutes estimated practice · editable checkpoint

Source notes & checks.

Checked November 14, 2026 with Godot 4.7.2.stable.official.ed1daf0bf: all six checkpoints passed headless parser/import and 53 engine runtime checks, including actual movement and wall collision, interaction distance, single delivery and restart signal/handler behavior. Six packaged ZIP hashes were checked. Headless tests do not establish editor usability, rendered appearance, physical keyboard/mouse behavior, exported builds, mobile support or compatibility with other engine versions.

Original workshop project code and placeholder shapes are provided under the MIT license. Keep LICENSE.txt with redistributed source. Godot is distributed separately under its own license.

Workshop edition 1.0.0. Source and checkpoint downloads are free.