THIS WEEK’S SMALL CHALLENGE / 001

One small delivery.

One item. One obstacle. One place to go. Make a tiny delivery feel clear.

THE SMALL FINISH LINE

A player can find a parcel, collect it, and deliver it without you explaining the route.

Make one useful thing, then tell us what happened. A rough attempt, a sketch, or a question is welcome. Use your own tools; AI assistance is optional.

Your brief

  1. 01

    Play Courier’s Corner once. Notice how the parcel, walls, and workbench communicate their jobs.

  2. 02

    Download the kit, extract it, and keep an untouched copy. Open index.html in your browser.

  3. 03

    Open your working index.html in a plain-text editor. Find the exact sentence “Find the coral parcel. Get next to it and interact.” Replace only that sentence with your own clear starting hint. Keep the surrounding quotes and code.

  4. 04

    Save the file, refresh the browser, and reset the delivery. Compare your new hint with the original. Ask someone to try the route without coaching.

Check your result.

  • The new hint appears at the start and after Reset delivery.
  • A wall still blocks movement, and a distant interaction does not collect the parcel.
  • The parcel can be delivered once. Reset returns it to its starting state.
Ready for a little more?

Change one more clue, such as the visible DROP label. Compare which clue helps a fresh player find the destination.

BRING THE UNFINISHED

A small change is worth sharing.

Tell us what you changed, what you tested, and what you would like help with. The forum link prepares a draft for you to finish and review.

Share my attempt