One small change.
A real beginning.
Start with a working delivery game. Understand one rule, make the starting hint your own, test it, and share what you learned.
Five small steps · About 45–60 minutes of practice, at your own pace
Play a tiny game.
Try Courier’s Corner. Walk beside the parcel, interact, then deliver it to the workbench. Use the on-screen buttons or focus the board and use WASD / arrow keys and E.
Play Courier’s CornerName the rule.
Keep it to one item and one destination. Read the tiny-game guide, then write the three parcel states: waiting, carried, delivered. Decide what reset must restore.
Find the tiny versionMake one thing yours.
On a computer, download the complete Courier’s Corner kit and extract the ZIP. Keep an untouched copy. Open a working index.html in a plain-text editor, find the starting hint below, and replace only that sentence. Save, then open your working file in a browser.
Find the coral parcel. Get next to it and interact.Try replacing it withParcel first. Workbench next. Walk close and press E.Keep the surrounding quotes, punctuation, and code. Avoid apostrophes and line breaks in this first hint. Save as index.html, rather than a .txt file. You are editing your downloaded copy; the website demo stays as the reference.Try to break it. Then reset.
Use the checks below in your edited copy. If something fails, keep the last working copy and investigate one change at a time. A failed test is useful information.
- Walk into a wall: the player cannot pass through it.
- Interact from far away: the parcel stays put.
- Collect beside the parcel, then deliver beside the workbench: one delivery succeeds.
- Interact again: no second delivery is awarded. Reset: the original game state and your new hint return.