A little less jargon.
Plain-language explanations, a concrete example, and somewhere to put the idea to work.
- Asset
A file or resource used by a project, such as an image, mesh, sound, or font.
A key icon exported from Krita is an image asset.Try it in a guide- Blueprint
Unreal Engine’s visual scripting system for describing behavior with connected nodes.
A switch can request that a referenced door opens.Try it in a guide- Collider
A shape used by a physics system to detect or respond to contact. It can differ from the visible artwork.
A simple box can represent the collision of a detailed crate.Try it in a guide- Commit
A recorded snapshot in Git history, with a message explaining the change.
“Add parcel pickup rule” describes one checkpoint.Try it in a guide- Component
A unit of data or behavior attached to an object in a component-based system.
A Unity Rigidbody gives an object physics behavior.Try it in a guide- Core loop
The repeated sequence of player actions and responses at the heart of an experience.
Find a parcel, carry it, deliver it, choose another.Try it in a guide- Event
A report that something happened, which other code can respond to.
A button press can trigger a collection request.Try it in a guide- Export
A delivery file or build produced from editable project data.
A .blend source can produce a .glb model export.Try it in a guide- Frame time
The time taken to produce a frame, often measured in milliseconds.
Occasional long frames can create visible stutter.Try it in a guide- Function
A reusable piece of code that performs a task and may return a result.
collectSeed checks a request and reports what happened.Try it in a guide- GameObject
Unity’s basic scene object; components determine much of what it does.
A cube object can have rendering, collision, and physics components.Try it in a guide- Hitbox
A collision shape used to check contact or hits; it need not match every visible pixel.
A rectangular box can test whether two characters overlap.Try it in a guide- Instance
A particular occurrence of a reusable resource or definition.
Three Unity prefab instances can share the same source asset.Try it in a guide- Layer
A separate part of an editable image that can be adjusted without flattening everything together.
A sprite’s outline and highlight can be on different layers.Try it in a guide- Mesh
A geometric surface described using vertices, edges, and faces.
The board on a low-detail signpost can start as a cube mesh.Try it in a guide- Node
A building block in Godot’s scene tree; node types provide different capabilities.
A Button node reports presses through signals.Try it in a guide- Override
A deliberate difference between an instance and its shared source.
One prefab instance can have a different scale.Try it in a guide- Playtest
An observation of people trying an experience to answer a design question.
Can a fresh player discover the delivery location?Try it in a guide- Prefab
A reusable Unity asset storing a GameObject setup and its children and components.
A pickup placeholder can be reused throughout a scene.Try it in a guide- Profiler
A tool that measures where time or other resources are being spent.
A profile can help investigate a frame-time spike.Try it in a guide- Prototype
A limited version built to test an idea or uncertainty.
Boxes can stand in for art while testing a delivery rule.Try it in a guide- Regression
A behavior that previously worked but breaks after a change.
A faster pickup routine accidentally awards the same item twice.Try it in a guide- Signal
Godot’s event-style notification mechanism. Receivers can connect functions to it.
The pressed signal can call a collection handler.Try it in a guide- State
The facts a program currently remembers about the world.
The parcel is waiting, carried, or delivered.Try it in a guide- Transform
An object’s position, rotation, and scale information.
Moving a signpost changes its position without redesigning its mesh.Try it in a guide- Transparency
A pixel’s ability to let the background show through, usually represented by alpha.
A PNG sprite can have transparent space around a key.Try it in a guide