WORDS YOU’LL MEET ALONG THE WAY

A little less jargon.

Plain-language explanations, a concrete example, and somewhere to put the idea to work.

Asset

A file or resource used by a project, such as an image, mesh, sound, or font.

A key icon exported from Krita is an image asset.Try it in a guide
Blueprint

Unreal Engine’s visual scripting system for describing behavior with connected nodes.

A switch can request that a referenced door opens.Try it in a guide
Collider

A shape used by a physics system to detect or respond to contact. It can differ from the visible artwork.

A simple box can represent the collision of a detailed crate.Try it in a guide
Commit

A recorded snapshot in Git history, with a message explaining the change.

“Add parcel pickup rule” describes one checkpoint.Try it in a guide
Component

A unit of data or behavior attached to an object in a component-based system.

A Unity Rigidbody gives an object physics behavior.Try it in a guide
Core loop

The repeated sequence of player actions and responses at the heart of an experience.

Find a parcel, carry it, deliver it, choose another.Try it in a guide
Event

A report that something happened, which other code can respond to.

A button press can trigger a collection request.Try it in a guide
Export

A delivery file or build produced from editable project data.

A .blend source can produce a .glb model export.Try it in a guide
Frame time

The time taken to produce a frame, often measured in milliseconds.

Occasional long frames can create visible stutter.Try it in a guide
Function

A reusable piece of code that performs a task and may return a result.

collectSeed checks a request and reports what happened.Try it in a guide
GameObject

Unity’s basic scene object; components determine much of what it does.

A cube object can have rendering, collision, and physics components.Try it in a guide
Hitbox

A collision shape used to check contact or hits; it need not match every visible pixel.

A rectangular box can test whether two characters overlap.Try it in a guide
Instance

A particular occurrence of a reusable resource or definition.

Three Unity prefab instances can share the same source asset.Try it in a guide
Layer

A separate part of an editable image that can be adjusted without flattening everything together.

A sprite’s outline and highlight can be on different layers.Try it in a guide
Mesh

A geometric surface described using vertices, edges, and faces.

The board on a low-detail signpost can start as a cube mesh.Try it in a guide
Node

A building block in Godot’s scene tree; node types provide different capabilities.

A Button node reports presses through signals.Try it in a guide
Override

A deliberate difference between an instance and its shared source.

One prefab instance can have a different scale.Try it in a guide
Playtest

An observation of people trying an experience to answer a design question.

Can a fresh player discover the delivery location?Try it in a guide
Prefab

A reusable Unity asset storing a GameObject setup and its children and components.

A pickup placeholder can be reused throughout a scene.Try it in a guide
Profiler

A tool that measures where time or other resources are being spent.

A profile can help investigate a frame-time spike.Try it in a guide
Prototype

A limited version built to test an idea or uncertainty.

Boxes can stand in for art while testing a delivery rule.Try it in a guide
Regression

A behavior that previously worked but breaks after a change.

A faster pickup routine accidentally awards the same item twice.Try it in a guide
Signal

Godot’s event-style notification mechanism. Receivers can connect functions to it.

The pressed signal can call a collection handler.Try it in a guide
State

The facts a program currently remembers about the world.

The parcel is waiting, carried, or delivered.Try it in a guide
Transform

An object’s position, rotation, and scale information.

Moving a signpost changes its position without redesigning its mesh.Try it in a guide
Transparency

A pixel’s ability to let the background show through, usually represented by alpha.

A PNG sprite can have transparent space around a key.Try it in a guide