FOLLOW A THREAD

A path from curious to capable.

Work through a small sequence at your own pace. Complete the exercise, check your result, then choose the next step.

01

Plan your first playable game

Find the tiny version, explain its rules, and learn from someone playing it.

0 of 4 exercises complete
  1. Turn a big idea into one playable room
  2. Make game rules you can explain and test
  3. Make a game action easier to understand
  4. Get feedback you can actually build from
02

Make your first Godot scene

Arrange a room, connect a simple interaction, then learn how to investigate a problem.

0 of 3 exercises complete
  1. Godot: build a room from nodes and scenes
  2. Godot: make a collectible counter with signals
  3. Find a bug without changing everything
03

Create a small game asset kit

Make a prop, sprite, and sound. Keep editable sources and check the files you export.

0 of 5 exercises complete
  1. Make a useful game prop from three simple shapes
  2. Check a 3D export before it reaches your game
  3. Draw a small game sprite that stays readable
  4. Turn a short recording into a useful game sound
  5. Keep editable sources and game exports easy to find
04

Build a more reliable workflow

Keep checkpoints, write testable rules, diagnose problems, and measure changes.

0 of 4 exercises complete
  1. Make your first local Git checkpoint
  2. JavaScript: write a tiny score rule you can test
  3. Find a bug without changing everything
  4. Find a performance problem before fixing it

Progress is self-reported practice, not a qualification. Unity and Unreal introductions are also available in the guide library.