FIRST PLAY STUDIOS / THE KNOWLEDGE LIBRARY

A little more know-how.
A lot more possibility.

Learn to make games and the things that bring them to life. Clear explanations, small exercises, and a useful next step.

18 free guides4 learning paths26 plain-language terms
PRACTICE BRIEF / 001

One room.
One useful thing.

Plan a tiny delivery game, then make one piece of it.

Open the practice brief
A SMALL PROJECT TO LEARN THROUGH

The one-room delivery brief.

A parcel is waiting. A workbench needs it. Design a tiny experience where the player can collect the parcel, deliver it, see success, and start again.

  1. Plan for 15 minutes. Sketch the room, name the player’s actions, and write the finish condition. A paper prototype is enough.
  2. Make one part for 20 minutes. Choose a room scene, a parcel prop, an icon, a sound, or the collection rule. Use one guide below.
  3. Check for 10 minutes. Compare your result with that guide’s checks. Write what worked and one next step.

These are suggested timeboxes, not a promise of finishing a game in 45 minutes. Keep the project small and stop to investigate when something is unclear.

Start with the brief