The one-room delivery brief.
A parcel is waiting. A workbench needs it. Design a tiny experience where the player can collect the parcel, deliver it, see success, and start again.
- Plan for 15 minutes. Sketch the room, name the player’s actions, and write the finish condition. A paper prototype is enough.
- Make one part for 20 minutes. Choose a room scene, a parcel prop, an icon, a sound, or the collection rule. Use one guide below.
- Check for 10 minutes. Compare your result with that guide’s checks. Write what worked and one next step.
These are suggested timeboxes, not a promise of finishing a game in 45 minutes. Keep the project small and stop to investigate when something is unclear.
Turn a big idea into one playable roomGodot: build a room from nodes and scenesUnity: understand components with a falling cubeMake a useful game prop from three simple shapesDraw a small game sprite that stays readableJavaScript: write a tiny score rule you can testGet feedback you can actually build from
Start with the brief